Alexander, K. R., 1986-

Darkroom / Dark room K.R. Alexander. - 262 pages ; 20 cm

Beatrice knows she doesn't have any followers. Nobody wants to watch her living her ordinary life. But then she strumbles across a new app, DARK[room]. Some users say it's super cool. Others say it's super dangerous. Beatrice downloads it and discovers that it allows her to see ghosts everywhere around her. And they're going to get her if she doesn't get them first. When Beatrice streams her haunted encounters, people think she's making them up. But she's not. She's in a fight for her life.

Ages 9-12. Middle grades.

9781338807332 1338807331

2023275257


Spirits--Juvenile fiction.
High school students--Juvenile fiction.
Video gamers--Juvenile fiction.
Mobile apps--Juvenile fiction.
Social media--Juvenile fiction.
Ghosts--Fiction.
Fear--Fiction.
Good and evil--Fiction.


Paranormal fiction.
Horror fiction.