Terror Games. Jeffrey Rothfeder.
by Rothfeder, Jeffrey; ProQuest Information and Learning Company.
Series: SIRS Enduring Issues 2005Article 67Science. Publisher: Popular Science, 2004ISSN: 1522-3264;.Subject(s): Asymmetric warfare | Computer algorithms | Computer programming | Computer simulation | Computer war games | Terrorism -- Prevention | U.S. Dept. of Defense | Virtual reality | War -- ForecastingDDC classification: 050 Summary: "The Pentagon needs 21st-century analytical tools to replace the outmoded war games of yore, which, despite improvements in computer power, are still one-dimensional, culturally blinkered and of small use in devising strategies for so-called asymmetric warfare in a world of Afghanistans, Iraqs, al Qaedas, smart bombs, Predators and the threat of bioterror." (POPULAR SCIENCE) This article explains how computer games may be used to predict how our allies and enemies may react to world situations.Item type | Current location | Call number | Status | Date due |
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Books | High School - old - to delete | REF SIRS 2005 Science Article 67 (Browse shelf) | Available |
Articles Contained in SIRS Enduring Issues 2005.
Originally Published: Terror Games, March 2004; pp. 82+.
"The Pentagon needs 21st-century analytical tools to replace the outmoded war games of yore, which, despite improvements in computer power, are still one-dimensional, culturally blinkered and of small use in devising strategies for so-called asymmetric warfare in a world of Afghanistans, Iraqs, al Qaedas, smart bombs, Predators and the threat of bioterror." (POPULAR SCIENCE) This article explains how computer games may be used to predict how our allies and enemies may react to world situations.
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